Difference between revisions of "Pass Through Metal"
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Revision as of 16:08, 13 June 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | N/A |
Lasts | N/A |
Metal obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis, a steel door, or surviving a barrage of tin cans, the mage is essentially a phantom, unaffected by such trifles.
Intensity Effects
- The target moves at ¼ speed through metal objects and may not bring equipment or clothing with them.
- The target moves at ½ speed through metal objects and may bring magical items and clothing with them.
- Target moves at full speed through metal objects and may bring all equipment with him/her.
- The target is unaffected by most metals, however will still suffer ½ damage from the weapons of opponents due to force, and will still suffer burns and untimely death if the target were to walk into a pool of melted ore.
- The target becomes unaffected by all metals, even the weapons of opponents (non-magical only). Temperature of the metal, sharpness, depth, density, and all other measurements as well have no bearing.