Difference between revisions of "Full Metal Jacket"
From NsdWiki
m (+cat) |
|||
Line 13: | Line 13: | ||
|level5=+5 armor and H2H damage, 25 spray damage | |level5=+5 armor and H2H damage, 25 spray damage | ||
}} | }} | ||
+ | [[Category:Needs Overhaul]] |
Revision as of 19:21, 27 March 2011
Rarity | 3 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | One minute per spell level |
Save | Spell Defense |
The metal mage summons a coat of metal quills which covers his/her entire body, providing armor and a prickly deterrent to grapplers. At any time during the spell's duration, the mage may choose to fire the quills, spraying them in a circle and affecting any creatures within a ten foot radius. Those creatures must succeed at a spell defense roll opposed by the mage's magic attack or take the damage listed below. After the quills are fired, the armor bonus is lost. While the metal jacket is in effect, hand to hand combat damage increases by the listed amount (in lethal damage). The mage's weight doubles while the spell is in effect.
Intensity Effects
- +1 armor and H2H damage, 5 spray damage
- +2 armor and H2H damage, 10 spray damage
- +3 armor and H2H damage, 15 spray damage
- +4 armor and H2H damage, 20 spray damage
- +5 armor and H2H damage, 25 spray damage