Difference between revisions of "Steal Strength"

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|xp=2
 
|xp=2
 
|target=Self
 
|target=Self
 +
|distance=Contact
 
|ability=[[Cunning|CUN]]
 
|ability=[[Cunning|CUN]]
 
|time=Two rounds per school rank
 
|time=Two rounds per school rank
 
|save=[[Mutation Save]]
 
|save=[[Mutation Save]]
|description=The Dark Mage casts a spell on him/herself, so that the next person to do them bodily harm will have their Muscle sapped, to the benefit of the Dark Mage. The amount of Muscle gained is dependent on the Spell Level.  The Dark Mage must spend a Mana point every round until someone hits him/her and the spell takes effect.  This means the target will be down that many Muscle and Endurance and the Dark Mage will be up that many for the duration.  At the end of the spell, the stolen Muscle and Endurance return to the rightful owner.  The target can never be brought below 1 Muscle or 1 Endurance, ever in this fashion.     
+
|description=The mage channels parasitic magic into a target, sapping their Muscle and bestowing it on the mage's self. The amount of Muscle gained is dependent on the Spell Level.  This means the target will be down that many Muscle and the Dark Mage will be up that many for the duration.  At the end of the spell, both parties' Muscle scores return to normal.  The target can never be brought below 1 Muscle in this fashion.     
 
|level1=1 Muscle
 
|level1=1 Muscle
|level2=1 Muscle, 1 Endurance
+
|level2=2 Muscle
|level3=2 Muscle, 1 Endurance
+
|level3=3 Muscle
|level4=2 Muscle, 2 Endurance
+
|level4=4 Muscle
|level5=3 Muscle, 2 Endurance
+
|level5=5 Muscle
 
}}
 
}}

Revision as of 18:23, 22 August 2010

This spell has a unknown essence
This is a dark spell
Rarity 2
AP 4
Target Self
Distance Contact
Lasts Two rounds per school rank
SaveMutation Save

The mage channels parasitic magic into a target, sapping their Muscle and bestowing it on the mage's self. The amount of Muscle gained is dependent on the Spell Level. This means the target will be down that many Muscle and the Dark Mage will be up that many for the duration. At the end of the spell, both parties' Muscle scores return to normal. The target can never be brought below 1 Muscle in this fashion.

Intensity Effects

  1. 1 Muscle
  2. 2 Muscle
  3. 3 Muscle
  4. 4 Muscle
  5. 5 Muscle