Difference between revisions of "Code"
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{{mentalFault | {{mentalFault | ||
− | |xp= | + | |xp=1–5 |
− | |description=Call it principle, discipline, honor, or duty; you live by a strict personal code – although this code is by no means necessarily good or ethical. The point value of this Fault depends on the degree of restriction the Code enforces. Always wearing blue, tipping extra, or never paying for drinks is worth 1 point. A vow to never tell a lie, to seduce a woman in every town, or sing a paean during battle is a 2- or 3-pointer. Always fighting lesser opponents blindfolded, obeying a chivalric code of honor, or swearing an oath to murder some powerful being is a | + | |description=Call it principle, discipline, honor, or duty; you live by a strict personal code – although this code is by no means necessarily good or ethical. The point value of this Fault depends on the degree of restriction the Code enforces. Always wearing blue, tipping extra, or never paying for drinks is worth 1 point. A vow to never tell a lie, to seduce a woman in every town, or sing a paean during battle is a 2- or 3-pointer. Always fighting lesser opponents blindfolded, obeying a chivalric code of honor, or swearing an oath to murder some powerful being is a 5 point Fault. You may only deviate from your Code at the cost of a [[Fate]] point, and unless you're under extreme duress, this is extremely bad role-playing. As always, try to be inventive, but consult your GM to determine the exact value of your Code. |
Note that [[Avaricious]], Obsessive-compulsive, [[Vengeful]], [[Attack Restriction]], [[Peacemaker]]/Pacifist, [[Called]], and [[Chaos Knight]] essentially impose similar restraints to a Code, but are separate Trumps and Faults. A character may be [[Driven]] to accomplish his Code if it has a specific goal. | Note that [[Avaricious]], Obsessive-compulsive, [[Vengeful]], [[Attack Restriction]], [[Peacemaker]]/Pacifist, [[Called]], and [[Chaos Knight]] essentially impose similar restraints to a Code, but are separate Trumps and Faults. A character may be [[Driven]] to accomplish his Code if it has a specific goal. | ||
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Revision as of 02:25, 25 September 2008
Call it principle, discipline, honor, or duty; you live by a strict personal code – although this code is by no means necessarily good or ethical. The point value of this Fault depends on the degree of restriction the Code enforces. Always wearing blue, tipping extra, or never paying for drinks is worth 1 point. A vow to never tell a lie, to seduce a woman in every town, or sing a paean during battle is a 2- or 3-pointer. Always fighting lesser opponents blindfolded, obeying a chivalric code of honor, or swearing an oath to murder some powerful being is a 5 point Fault. You may only deviate from your Code at the cost of a Fate point, and unless you're under extreme duress, this is extremely bad role-playing. As always, try to be inventive, but consult your GM to determine the exact value of your Code.
Note that Avaricious, Obsessive-compulsive, Vengeful, Attack Restriction, Peacemaker/Pacifist, Called, and Chaos Knight essentially impose similar restraints to a Code, but are separate Trumps and Faults. A character may be Driven to accomplish his Code if it has a specific goal.