Difference between revisions of "Coward"
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{{mentalFault | {{mentalFault | ||
|xp=5 | |xp=5 | ||
− | |description=You can't stand the sight of blood – well, yours, anyway. You take a | + | |description=You can't stand the sight of blood – well, yours, anyway. You take a −4 penalty on all Courage rolls, and you likewise take a −2 penalty on all offensive combat actions. This is because your entire attention is devoted to protecting yourself from harm: you gain a +2 bonus to your [[Defense Roll]] (your buddies can fend for themselves). In any combat situation, you must spend a [[Fate point]] or flee at the earliest opportunity. If you cannot escape, you will surrender. Combat-oriented characters who know of your cowardice will lose respect for you (you take a −4 penalty on all [[Leadership]], [[Bluff]], [[Negotiate]], [[Seduce]], and [[Intimidate]] rolls towards them). |
|requires=A maximum [[Courage]] of 3 | |requires=A maximum [[Courage]] of 3 | ||
|incompatible=* [[Fearless]] | |incompatible=* [[Fearless]] |
Revision as of 18:31, 26 January 2009
Expoint Bonus: 5
You can't stand the sight of blood – well, yours, anyway. You take a −4 penalty on all Courage rolls, and you likewise take a −2 penalty on all offensive combat actions. This is because your entire attention is devoted to protecting yourself from harm: you gain a +2 bonus to your Defense Roll (your buddies can fend for themselves). In any combat situation, you must spend a Fate point or flee at the earliest opportunity. If you cannot escape, you will surrender. Combat-oriented characters who know of your cowardice will lose respect for you (you take a −4 penalty on all Leadership, Bluff, Negotiate, Seduce, and Intimidate rolls towards them).
Incompatible with
- Fearless
- Daredevil
- Driven
- Blind-Fighting
- Brawler
- Bodyguard
- Dual Weapons
- Duelist
- Hand-to-Hand Combat
- Weapon Mastery