Difference between revisions of "Wind Wall"

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(New page: {{spell |school=air |xp=1 |distance=Near |time=2 rounds per school rank |ability=PRS |save=Grunt Save |description=The mage evokes a wall of swirling, highly pressurized a...)
 
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{{spell
 
{{spell
 
|school=air
 
|school=air
 +
|school2=conjuring
 
|xp=1
 
|xp=1
 
|distance=Near
 
|distance=Near
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|ability=[[Presence|PRS]]
+
|description=The mage conjures a swirling wall of wind to block the guiles of others.  The intensity of the wall varies by spell level.  The wall can be dismissed at willWhen the spell expires, the wall dissipates like a tornado losing its strengthThe wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall gets no opposed roll, any attack is dealt directly as damage to the wall). The wall is especially susceptible to earth attacks, which deal double damage. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.
|save=[[Grunt Save]]
+
|level1=40 HP
|description=The mage evokes a wall of swirling, highly pressurized air currents which ensnare victims and tumble them around inside.  The wall is 10 feet thickCreatures must make a successful spot check against the spell roll to even see the wall.  When inside the wall, creatures can make a Grunt save each round to attempt to exit. When creatures exit the wall they take penalties to all rolls due to dizziness, difficulty breathing, and disorientation.  The length of time of these penalties and their severity is determined by spell level.
+
|level2=60 HP
|level1=−2 to all rolls; 2 rounds
+
|level3=80 HP
|level2=−4 to all rolls; 4 rounds
+
|level4=100 HP
|level3=−6 to all rolls; 6 rounds
+
|level5=120 HP
|level4=−8 to all rolls; 8 rounds
 
|level5=−10 to all rolls; 10 rounds
 
 
}}
 
}}

Revision as of 04:28, 22 August 2010

This spell has a unknown essence
This is a air spell
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank

The mage conjures a swirling wall of wind to block the guiles of others. The intensity of the wall varies by spell level. The wall can be dismissed at will. When the spell expires, the wall dissipates like a tornado losing its strength. The wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall gets no opposed roll, any attack is dealt directly as damage to the wall). The wall is especially susceptible to earth attacks, which deal double damage. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.

Intensity Effects

  1. 40 HP
  2. 60 HP
  3. 80 HP
  4. 100 HP
  5. 120 HP