Difference between revisions of "Recall"
From NsdWiki
m |
|||
Line 1: | Line 1: | ||
− | {{deprecated}} | + | {{deprecated|merged=[[Focus]]}} |
Recall is used to remember important or meaningless details about past events or specific people. Note that you must have noticed whatever detail it is you try to recall. If your character didn’t perceive it, he or she won’t have a memory of it. You can justify buying ranks in this skill by having your character learn memory improvement techniques. | Recall is used to remember important or meaningless details about past events or specific people. Note that you must have noticed whatever detail it is you try to recall. If your character didn’t perceive it, he or she won’t have a memory of it. You can justify buying ranks in this skill by having your character learn memory improvement techniques. |
Revision as of 22:53, 28 December 2010
Recall is used to remember important or meaningless details about past events or specific people. Note that you must have noticed whatever detail it is you try to recall. If your character didn’t perceive it, he or she won’t have a memory of it. You can justify buying ranks in this skill by having your character learn memory improvement techniques.
Difficulty
The difficulty for a Recall check depends on the length of time since the event and how noticeable the detail you wish to recall was.
Example | DL |
---|---|
Recalling what you had for dinner 3 days ago | 0 |
Recalling the name of the tavern | 5 |
Recalling the name of the waitress | 10 |
Recalling a verse from a song the minstrel in the corner was singing | 20 |
Recalling what your friends ordered, how long before it was out, and the total on the check | 30 |
Retry
Recall checks cannot be re-rolled without the expenditure of a fate point.