Difference between revisions of "Coward"
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Revision as of 00:06, 9 November 2007
Expoint Bonus: 5
You can't stand the sight of blood – well, yours, anyway. You take a -4 penalty on all Courage rolls, and you likewise take a -2 penalty on all offensive combat actions. This is because your entire attention is devoted to protecting yourself from harm: you gain a +2 bonus to your Defense Roll (your buddies can fend for themselves). In any combat situation, you must spend a Will point or flee at the earliest opportunity. If you cannot escape, you will surrender. Combat-oriented characters who know of your cowardice will lose respect for you (you take a -4 penalty on all Social rolls towards them).
Incompatible with
- Fearless
- Daredevil
- Driven
- Blind-Fighting
- Brawler
- Bodyguard
- Dual Weapons
- Duelist
- Hand-to-Hand Combat
- Weapon Mastery
Requires
A maximum Courage of 3