Difference between revisions of "Enchant"

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(Un-breaking this spell)
m (Disable→Machinery)
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|ability=N/A
 
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=One item of the caster's choice becomes imbued with magical energies which can last for many hours.  If placed on a weapon, the bonus is added to the Attack and Parry rolls with it.  If place on armor, the bonus is added to the wearer's [[Defense Roll]]. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to [[Disable]] checks).
+
|description=One item of the caster's choice becomes imbued with magical energies which can last for many hours.  If placed on a weapon, the bonus is added to the Attack and Parry rolls with it.  If place on armor, the bonus is added to the wearer's [[Defense Roll]]. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to [[Machinery]] checks).
 
|level1=+1
 
|level1=+1
 
|level2=+2
 
|level2=+2

Revision as of 16:45, 29 December 2010

This spell has a unknown essence
This is a charm spell
Rarity 1
AP 4
Target Object
Distance Contact
Lasts 1 hour/school rank
SaveN/A

One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's Defense Roll. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to Machinery checks).

Intensity Effects

  1. +1
  2. +2
  3. +3
  4. +4
  5. +5