Difference between revisions of "Races"

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(Races of Otherworld)
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The racial descriptions below give the game statistics for the different races of the setting. When you construct your character concept as detailed in chapter one, certain personality types mesh well with some of the races below. Do not let the behavioral or physical specifics of a race limit your character concept.  This game encourages creativity, and some members of races deviate from their norm.
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One of the most important choices a player can make about his or her character is the character's race. With it comes possible boons and hindrances as well as a starting place for behavior, appearance, and physical traits. When you construct your character concept as detailed in chapter two, certain personality types mesh well with some of the races below. For example, your concept might be ''stoic bodyguard'', which would be very well-suited to a Man, Dwarf, or Jotun, but would probably be difficult (yet not impossible) for a Goblyn or Halfling. Do not let the behavioral or physical specifics of a race limit your character concept.  This game encourages creativity, and some members of races deviate from their norm.
  
Appearance:  This is a physical description of a common member of the race.
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The racial descriptions below give the game statistics for the different races of the setting.
  
Personality: This is a description of the behavior and tendencies of the race.
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;Appearance
 
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:This is a physical description of a common member of the race.
Habitat: This is a description of the common dwelling place or locale of a common member of the race.
+
;Personality
 
+
:This is a description of the behavior and tendencies of the race.
Society: This is a description of the social structure and order (if any) of a race.
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;Habitat
 
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:This is a description of the common dwelling place or locale of a common member of the race.
Adventurers: If a member of the race were to leave his or her brethren and lead a life of high adventure, this describes why he or she might do that.
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;Society
 
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:This is a description of the social structure and order (if any) of a race.
Max Caps: This details the natural limits of Ability Scores a race is allowed (10 for humans).  To put more points in this Ability than your Max Caps would allow, your character must buy the [[Supernatural Attribute]] Trump, as detailed in the Trumps, Faults, and Special Powers chapter.  Magic spells and items can temporarily raise this score above its normal level, as well.
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;Adventurers
 
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:If a member of the race were to leave his or her brethren and lead a life of high adventure, this describes why he or she might do that.
Powers: This details any inherent skills, techniques, or powers the race can use.
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;Max Caps
 +
:This details the natural limits of Ability Scores a race is allowed (10 for humans).  To put more points in this Ability than your Max Caps would allow, your character must buy the [[Supernatural Attribute]] Trump, as detailed in the Trumps, Faults, and Special Powers chapter.  Magic spells and items can temporarily raise this score above its normal level, as well.
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;Powers
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:This details any inherent skills, techniques, or powers the race can use.
  
 
== Races of Otherworld ==
 
== Races of Otherworld ==

Revision as of 23:31, 28 February 2010

One of the most important choices a player can make about his or her character is the character's race. With it comes possible boons and hindrances as well as a starting place for behavior, appearance, and physical traits. When you construct your character concept as detailed in chapter two, certain personality types mesh well with some of the races below. For example, your concept might be stoic bodyguard, which would be very well-suited to a Man, Dwarf, or Jotun, but would probably be difficult (yet not impossible) for a Goblyn or Halfling. Do not let the behavioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm.

The racial descriptions below give the game statistics for the different races of the setting.

Appearance
This is a physical description of a common member of the race.
Personality
This is a description of the behavior and tendencies of the race.
Habitat
This is a description of the common dwelling place or locale of a common member of the race.
Society
This is a description of the social structure and order (if any) of a race.
Adventurers
If a member of the race were to leave his or her brethren and lead a life of high adventure, this describes why he or she might do that.
Max Caps
This details the natural limits of Ability Scores a race is allowed (10 for humans). To put more points in this Ability than your Max Caps would allow, your character must buy the Supernatural Attribute Trump, as detailed in the Trumps, Faults, and Special Powers chapter. Magic spells and items can temporarily raise this score above its normal level, as well.
Powers
This details any inherent skills, techniques, or powers the race can use.

Races of Otherworld

Otherworld is a campaign setting for the Elysium game, That is, it is a place in which stories your GM tells can occur, with preset places, peoples, and history.

Races of Burning Destiny

Burning Destiny is another campaign setting in which events of a story can take place. These are some of the races that can be found there.

Powerful Races

Non-playable Races