Difference between revisions of "Lore"
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* Wilderness | * Wilderness | ||
− | + | {{section|Difficulty|Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.}} | |
− | Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is. | ||
− | |||
{| | {| | ||
! Example !! DL | ! Example !! DL | ||
|- | |- | ||
− | | Something trite (fish | + | | Something trite (fish don't have hair; deserts are dry) |
| 5 | | 5 | ||
|- | |- | ||
− | | Normal information (a | + | | Normal information (a king's length of reign; the stories of a common place of mystery) |
| 10 | | 10 | ||
|- | |- | ||
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| 30 | | 30 | ||
|- | |- | ||
− | | | + | | "How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the sum of the number of protons in the atoms of the noble gases) |
| 40 | | 40 | ||
|} | |} | ||
− | + | {{section|Retry|Lore attempts cannot be retried without spending a fate point.}} | |
− | Lore attempts cannot be retried without spending a fate point. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 19:40, 21 March 2010
Knowledge is power to those who know. Those with ranks in a lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. Here are a few examples:
- Animals
- Architecture
- Astronomy
- Chemistry
- Cryptography
- Cultures
- Divination
- Faiths/Theology
- Gambling
- Geography
- History
- Magic
- Medicine/Healing
- Military Tactics
- Monsters
- Mythology
- Physics
- Psychology
- Plants & Fungi
- Politics
- Royalty
- Spirit Power
- Trapmaking
- Undead
- Weapons & Armor
- Wilderness
Difficulty
Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.
Example | DL |
---|---|
Something trite (fish don't have hair; deserts are dry) | 5 |
Normal information (a king's length of reign; the stories of a common place of mystery) | 10 |
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) | 15 |
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) | 20 |
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) | 30 |
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the sum of the number of protons in the atoms of the noble gases) | 40 |
Retry
Lore attempts cannot be retried without spending a fate point.