Difference between revisions of "Peacemaker"
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{{combatFault | {{combatFault | ||
|xp=3/6 | |xp=3/6 | ||
− | |description=Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict. For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, ''never'' to kill. At the commencement of any combat situation, you must make a [[Psyche]] roll of 15; otherwise, you must spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshed. During those two rounds, you may only perform defensive maneuvers. | + | |description=Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict. For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, ''never'' to kill. At the commencement of any combat situation, you must make a [[Psyche]] roll of 15; otherwise, you must spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshed. During those two rounds, you may only perform defensive maneuvers or attempt to influence the combatants through socializing. |
If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow ''never'' to harm another living being, and you must spend a [[Fate point]] to raise a weapon even to defend yourself! | If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow ''never'' to harm another living being, and you must spend a [[Fate point]] to raise a weapon even to defend yourself! |
Revision as of 16:28, 26 April 2010
Acts of violence deeply offend you, and you always seek a peaceful resolution to any conflict. For three points you are a Peacemaker: you may defend yourself or another who is threatened by immediate physical harm, but you fight only to incapacitate, never to kill. At the commencement of any combat situation, you must make a Psyche roll of 15; otherwise, you must spend the first two rounds of combat attempting to persuade your attacker(s) to avoid bloodshed. During those two rounds, you may only perform defensive maneuvers or attempt to influence the combatants through socializing.
If you choose the more restrictive form of this Fault (6 points), you are a true Pacifist, who has sworn a vow never to harm another living being, and you must spend a Fate point to raise a weapon even to defend yourself!
Incompatible with
Driven, Sadist, and Chaos Knight.
A Peacemaker can combat train and thus learn Combat Trumps, although he will never use them to kill, but a Pacifist may not gain any Combat Trumps except for Alertness and Item of Value. It is, however, possible to create a character that has both extensive combat training and is an extreme Pacifist. This could be a great warrior who has forsaken the way of weapons and now lives only for peace, and is a fine, if challenging, character idea.