Difference between revisions of "Navigation"

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Typically used with: '''Cunning'''.
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To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential.  The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success.
 
To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential.  The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success.
  

Revision as of 17:40, 3 April 2010

Typically used with: Cunning.

To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success.

Difficulty

Below are some example difficulties of Navigate.


Example DL
Know direction of North 10
Correctly follow a map or directions 10
Know direction of North with no natural assistance (sun, moon, stars, etc.) 20
Find the way out of a maze or cavern system 20
Find the way out of a magic maze 30