Difference between revisions of "Taunt"

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Taunt is similar to Intimidate in certain regards.  Instead of an imposing demeanor, a character with ranks in Taunt uses a silver tongue to upset opponents.  Instead of instilling fear, this skill entices anger, which quickly leads to slip-ups.
 
Taunt is similar to Intimidate in certain regards.  Instead of an imposing demeanor, a character with ranks in Taunt uses a silver tongue to upset opponents.  Instead of instilling fear, this skill entices anger, which quickly leads to slip-ups.
  
You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter.  Performing such an action takes 4 [[AP]].
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You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter.  Performing such an action takes 4 [[AP]]. Each time you or your allies successfully Taunt an opponent, the penalty in increased 2 (for example, if you Taunt an opponent twice, it takes −4 to its rolls). An opponent can have a maximum penalty of −8 in this manner.
  
 
{{section|Difficulty|Taunt is an opposed roll, so there are no set difficulties.}}
 
{{section|Difficulty|Taunt is an opposed roll, so there are no set difficulties.}}

Revision as of 21:22, 28 March 2010

Taunt is similar to Intimidate in certain regards. Instead of an imposing demeanor, a character with ranks in Taunt uses a silver tongue to upset opponents. Instead of instilling fear, this skill entices anger, which quickly leads to slip-ups.

You can use Taunt during combat to incite rage from a single opponent, imposing −2 penalties on all of his or her attack, defense, ability, and skill rolls during the encounter. Performing such an action takes 4 AP. Each time you or your allies successfully Taunt an opponent, the penalty in increased 2 (for example, if you Taunt an opponent twice, it takes −4 to its rolls). An opponent can have a maximum penalty of −8 in this manner.

Difficulty

Taunt is an opposed roll, so there are no set difficulties.

Opposed Rolls

Taunt is always opposed by a target's Discern using Self-Control as the key ability instead of Insight.

Time

Taunting opponents in combat takes 4 AP.

Retry

Failed Taunt checks can be retried at a cumulative −5 penalty each time.