Difference between revisions of "Weapon skill"

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(New page: Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon, for example, longsword, whip, dagger, or tuba. It is important to note that a ...)
 
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Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon, for example, longsword, whip, dagger, or tuba. It is important to note that a character does not need to have ranks in a weapon to use it in combat, nor does the character take minuses for trying to use an unfamiliar weapon.  If a character is unarmed and in danger, it makes perfect sense to pick up and wield whatever is nearby that could be considered painful to an attacker. Obviously, Attack Rolls with a weapon in which the character has no ranks will be fairly low.
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Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon (for example, longsword, whip, dagger, or tuba). It is important to note that a character does not need to have ranks in a weapon to use it in combat, nor does the character take minuses for trying to use an unfamiliar weapon.  If a character is unarmed and in danger, it makes perfect sense to pick up and wield whatever is nearby that could be considered painful to an attacker. Obviously, Attack Rolls with a weapon in which the character has no ranks will be fairly low.
  
 
A character's ranks in the weapon figure into combat maneuvers, such as attacking, parrying, disarming, and the like.
 
A character's ranks in the weapon figure into combat maneuvers, such as attacking, parrying, disarming, and the like.

Revision as of 16:24, 9 April 2010

Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon (for example, longsword, whip, dagger, or tuba). It is important to note that a character does not need to have ranks in a weapon to use it in combat, nor does the character take minuses for trying to use an unfamiliar weapon. If a character is unarmed and in danger, it makes perfect sense to pick up and wield whatever is nearby that could be considered painful to an attacker. Obviously, Attack Rolls with a weapon in which the character has no ranks will be fairly low.

A character's ranks in the weapon figure into combat maneuvers, such as attacking, parrying, disarming, and the like.

Weapon skills are used alongside Cunning in an Attack Roll.

Attack Roll
d10 + Cunning + Weapon Skill + Muscle + Weapon Damage

A parry for an attack would be:

Defense Roll (Parry)
d10 + Cunning + Weapon Skill + Armor + Endurance