Difference between revisions of "Weapon skill"
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{{Roll | {{Roll | ||
|caption = Attack Roll | |caption = Attack Roll | ||
− | |bonus1 = [[CUN]] | + | |bonus1 = [[Cunning|CUN]] |
|bonus2 = Weapon Skill | |bonus2 = Weapon Skill | ||
− | |bonus3 = [[MUS]] | + | |bonus3 = [[Muscle|MUS]] |
|bonus4 = Hurt | |bonus4 = Hurt | ||
}} | }} | ||
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{{Roll | {{Roll | ||
|caption=Defense Roll (Parry) | |caption=Defense Roll (Parry) | ||
− | |bonus1=[[CUN]] | + | |bonus1=[[Cunning|CUN]] |
|bonus2=Weapon Skill | |bonus2=Weapon Skill | ||
|bonus3=Armor | |bonus3=Armor | ||
− | |bonus4=[[END]] | + | |bonus4=[[Endurance|END]] |
}} | }} |
Revision as of 12:54, 12 April 2010
Ranks in a weapon skill represent intense training your character has devoted to a particular type of weapon (for example, longsword, whip, dagger, or tuba). It is important to note that a character does not need to have ranks in a weapon to use it in combat, nor does the character take minuses for trying to use an unfamiliar weapon. If a character is unarmed and in danger, it makes perfect sense to pick up and wield whatever is nearby that could be considered painful to an attacker. Obviously, Attack Rolls with a weapon in which the character has no ranks will be fairly low.
A character's ranks in the weapon figure into combat maneuvers, such as attacking, parrying, disarming, and the like.
Weapon skills are used alongside Cunning in an Attack Roll.
+ | CUN | + | Weapon Skill | + | MUS | + | Hurt |
A parry for an attack would be:
+ | CUN | + | Weapon Skill | + | Armor | + | END |