Difference between revisions of "Drown"
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{{spell | {{spell | ||
+ | |school=water | ||
|xp=3 | |xp=3 | ||
|target=Creature | |target=Creature | ||
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|level5=The target feels as if they had been held underwater with no air. They have a coughing fit every round the mage spends an additional mana point. They must pass a Self-Control check or pass out. Takes 30 points of damage. | |level5=The target feels as if they had been held underwater with no air. They have a coughing fit every round the mage spends an additional mana point. They must pass a Self-Control check or pass out. Takes 30 points of damage. | ||
}} | }} | ||
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Revision as of 00:51, 19 February 2008
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | N/A |
Save | Grunt Save |
The mage conjures an amount of water in the lungs of a nearby target.
Intensity Effects
- A drop of water. The target must succeed at a Self Control check on the next round to keep from entering a coughing fit.
- A gulp of water. The target enters into a coughing fit for a round, and may do nothing but defend themselves.
- A glass of water. The target enters into a coughing fit for two rounds and may only defend. Target takes 10 damage.
- A gallon of water. Target has fit for three rounds, may only defend and takes 20 damage.
- The target feels as if they had been held underwater with no air. They have a coughing fit every round the mage spends an additional mana point. They must pass a Self-Control check or pass out. Takes 30 points of damage.