Difference between revisions of "Electric Fence"

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|ability=[[Intellect|INT]]
 
|ability=[[Intellect|INT]]
 
|save=[[Spell Defense]]
 
|save=[[Spell Defense]]
|description=The mage conjures a wall of tangible lightning arcs.  The behavior and intensity of the wall varies by spell level.  The wall can be dismissed at will.  When the spell expires, the wall discharges and dematerializes. Anyone attempting to pass through the wall must make a Spell Defense roll.
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|description=The mage conjures a tangible wall of lightning arcs to hedge out the guiles of others.  The wall can be dismissed at will, and when the spell expires, the wall discharges and dematerializes. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Attack roll when the spell is cast and anyone attempting to walk through the Electric Fence for the duration of the spell must make a Spell Defense roll against this number. The amount of damage the fence incurs varies by spell level.
|level1=5 feet high.  +10 Spell Attack (Electricity)
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|level1=+4 Spell Attack
|level2=10 feet high, +20 Spell Attack (Electricity)
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|level2=+8 Spell Attack
|level3=15 feet high, +30 Spell Attack (Electricity)
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|level3=+12 Spell Attack
|level4=20 feet high (can also be a dome, or a circle), +40 Spell Attack (Electricity)
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|level4=+16 Spell Attack
|level5=25 feet high (dome or circle follows mage), +50 Spell Attack (Electricity)
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|level5=+20 Spell Attack
 
}}
 
}}

Revision as of 04:16, 22 August 2010

This spell has a unknown essence
This is a electricity spell
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveSpell Defense

The mage conjures a tangible wall of lightning arcs to hedge out the guiles of others. The wall can be dismissed at will, and when the spell expires, the wall discharges and dematerializes. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Attack roll when the spell is cast and anyone attempting to walk through the Electric Fence for the duration of the spell must make a Spell Defense roll against this number. The amount of damage the fence incurs varies by spell level.

Intensity Effects

  1. +4 Spell Attack
  2. +8 Spell Attack
  3. +12 Spell Attack
  4. +16 Spell Attack
  5. +20 Spell Attack