Difference between revisions of "Agility"
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A character who is agile doesn't necessarily have to be small and lithe. A huge character that is fast with sharp reflexes is frightening indeed. | A character who is agile doesn't necessarily have to be small and lithe. A huge character that is fast with sharp reflexes is frightening indeed. | ||
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+ | Characters with poor Agility scores are oafs: clumsy, slow, arthritic, and rigid. Characters with good Agility scores move fluidly: they're quick, graceful, and balanced. | ||
Examples of highly agile folks include circus acrobats, contortionists, and cheetahs. | Examples of highly agile folks include circus acrobats, contortionists, and cheetahs. | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 17:49, 20 June 2010
Agility represents a character’s physical reflexes and dexterity. In layman's terms, it is how fast and flexible someone is.
This stat comes into play during combat when dodging obstacles or blows, juggling knives, sprinting after a fugitive, and helps determine in what order one fights during combat.
A character who is agile doesn't necessarily have to be small and lithe. A huge character that is fast with sharp reflexes is frightening indeed.
Characters with poor Agility scores are oafs: clumsy, slow, arthritic, and rigid. Characters with good Agility scores move fluidly: they're quick, graceful, and balanced.
Examples of highly agile folks include circus acrobats, contortionists, and cheetahs.