Difference between revisions of "Agility"
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− | Agility represents a | + | <noinclude>[[Image:AttributeAgility.svg|right|400px]]</noinclude>Agility represents a character's physical reflexes and dexterity. In layman's terms, it is how fast and flexible someone is. |
This stat comes into play during combat when dodging obstacles or blows, juggling knives, sprinting after a fugitive, and helps determine in what order one fights during combat. | This stat comes into play during combat when dodging obstacles or blows, juggling knives, sprinting after a fugitive, and helps determine in what order one fights during combat. | ||
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Examples of highly agile folks include circus acrobats, contortionists, and cheetahs. | Examples of highly agile folks include circus acrobats, contortionists, and cheetahs. | ||
− | [[Category: | + | [[Category:Attributes]] |
Revision as of 19:52, 29 June 2010
Agility represents a character's physical reflexes and dexterity. In layman's terms, it is how fast and flexible someone is.This stat comes into play during combat when dodging obstacles or blows, juggling knives, sprinting after a fugitive, and helps determine in what order one fights during combat.
A character who is agile doesn't necessarily have to be small and lithe. A huge character that is fast with sharp reflexes is frightening indeed.
Characters with poor Agility scores are oafs: clumsy, slow, arthritic, and rigid. Characters with good Agility scores move fluidly: they're quick, graceful, and balanced.
Examples of highly agile folks include circus acrobats, contortionists, and cheetahs.