Difference between revisions of "Airwalk"

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{{sexy}}
 
{{spell
 
{{spell
 
|school=air
 
|school=air
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|xp=2
 
|xp=2
 
|target=Self
 
|target=Self
|description=The mage calls upon the elemental spirit of air to allow him passage between two points.  Appearing to suddenly turn to mist and disperse, the mage vanishes from the origin and similarly reappears at the destination. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the spell level. At low levels, this spell is useful to move around battlefields, and at high levels for overland movement.
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|description=The mage calls upon the elemental spirit of air to allow him passage between two points.  Appearing to suddenly turn to mist and disperse, the mage vanishes from the origin and similarly reappears at the destination. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the Intensity. At low Intensities, this spell is useful to move around battlefields, and at high Intensities for overland movement.
 
|level1=50 feet
 
|level1=50 feet
|level2=100 feet
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|level2=500 feet
 
|level3=1 mile
 
|level3=1 mile
|level4=100 miles
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|level4=10 miles
|level5=500 miles
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|level5=100 miles
 
}}
 
}}

Revision as of 22:57, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a air spell
This is a portation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts N/A

The mage calls upon the elemental spirit of air to allow him passage between two points. Appearing to suddenly turn to mist and disperse, the mage vanishes from the origin and similarly reappears at the destination. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the Intensity. At low Intensities, this spell is useful to move around battlefields, and at high Intensities for overland movement.

Intensity Effects

  1. 50 feet
  2. 500 feet
  3. 1 mile
  4. 10 miles
  5. 100 miles