Difference between revisions of "Body of Water"
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|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=The mage's body and equipment turn into a puddle of clear water. While liquefied, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and drip through plumbing. The mage cannot fit inside of enclosed objects that are smaller than his or her total volume. (For instance, a mage cannot fit him or herself entirely into a teapot, even though he or she could squeeze through the spout. While the mage's entire body is water, normal attack damage is useless; only spells can deal damage to the mage while in this form (''you'' see if a sword does anything to a puddle), and the mage cannot be [[Grab|Grabbed]] or [[Entanglement|Entangled]]. The mage's speed is dependent on spell level. | + | |description=The mage's body and equipment turn into a puddle of clear water. While liquefied, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and drip through plumbing. The mage cannot fit inside of enclosed objects that are smaller than his or her total volume. (For instance, a mage cannot fit him or herself entirely into a teapot, even though he or she could squeeze through the spout. While the mage's entire body is water, normal attack damage is useless; only spells can deal damage to the mage while in this form (''you'' see if a sword does anything to a puddle), and the mage cannot be [[Grab|Grabbed]] or [[Entanglement|Entangled]]. While flowing around as a stream of water, the mage is immune to water-based damage, but electricity-based attacks deal double damage. The mage's speed is dependent on spell level. |
|level1=1 foot per Action Point | |level1=1 foot per Action Point | ||
|level2=2 feet per Action Point | |level2=2 feet per Action Point |
Revision as of 03:11, 22 August 2010
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage's body and equipment turn into a puddle of clear water. While liquefied, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and drip through plumbing. The mage cannot fit inside of enclosed objects that are smaller than his or her total volume. (For instance, a mage cannot fit him or herself entirely into a teapot, even though he or she could squeeze through the spout. While the mage's entire body is water, normal attack damage is useless; only spells can deal damage to the mage while in this form (you see if a sword does anything to a puddle), and the mage cannot be Grabbed or Entangled. While flowing around as a stream of water, the mage is immune to water-based damage, but electricity-based attacks deal double damage. The mage's speed is dependent on spell level.
Intensity Effects
- 1 foot per Action Point
- 2 feet per Action Point
- Normal speed
- Double normal speed
- Triple normal speed