Difference between revisions of "Body of Water"

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{{sexy}}
 
{{spell
 
{{spell
|school=slime
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|school=water
 
|xp=2
 
|xp=2
 
|distance=N/A
 
|distance=N/A
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|ability=N/A
 
|ability=N/A
 
|save=N/A
 
|save=N/A
|description=The mage's body and equipment turn into a puddle of clear water.  While liquefied, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and drip through plumbing.  The mage cannot fit inside of enclosed objects that are smaller than his or her total volume.  (For instance, a mage cannot fit him or herself entirely into a teapot, even though he or she could squeeze through the spout.  While the mage's entire body is water, normal attack damage is useless; only spells can deal damage to the mage while in this form (''you'' see if a sword does anything to a puddle), and the mage cannot be [[Grab|Grabbed]] or [[Entanglement|Entangled]].  While flowing around as a stream of water, the mage is immune to water-based damage, but electricity-based attacks deal double damage. The mage's speed is dependent on spell level.
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|description=The mage's body and equipment turn into a puddle of clear water.  While liquefied, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and drip through plumbing.  The mage cannot fit inside of enclosed objects that are smaller than his or her total volume.  (For instance, a mage cannot fit him or herself entirely into a teapot, even though he or she could squeeze through the spout.  While the mage's entire body is water, normal attack damage is useless; only spells can deal damage to the mage while in this form (''you'' see if a sword does anything to a puddle), and the mage cannot be [[Grab|Grabbed]] or [[Entanglement|Entangled]].  While flowing around as a stream of water, the mage is immune to water-based damage, but electricity-based attacks deal double damage. The mage's speed is dependent on Intensity.
 
|level1=1 foot per Action Point
 
|level1=1 foot per Action Point
 
|level2=2 feet per Action Point
 
|level2=2 feet per Action Point

Revision as of 22:35, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a water spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveN/A

The mage's body and equipment turn into a puddle of clear water. While liquefied, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and drip through plumbing. The mage cannot fit inside of enclosed objects that are smaller than his or her total volume. (For instance, a mage cannot fit him or herself entirely into a teapot, even though he or she could squeeze through the spout. While the mage's entire body is water, normal attack damage is useless; only spells can deal damage to the mage while in this form (you see if a sword does anything to a puddle), and the mage cannot be Grabbed or Entangled. While flowing around as a stream of water, the mage is immune to water-based damage, but electricity-based attacks deal double damage. The mage's speed is dependent on Intensity.

Intensity Effects

  1. 1 foot per Action Point
  2. 2 feet per Action Point
  3. Normal speed
  4. Double normal speed
  5. Triple normal speed