Difference between revisions of "Wall of Water"
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+ | {{sexy}} | ||
{{spell | {{spell | ||
|school=water | |school=water | ||
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|time=2 rounds per school rank | |time=2 rounds per school rank | ||
|ability=[[Presence|PRS]] | |ability=[[Presence|PRS]] | ||
− | |save=[[Spell | + | |save=[[Spell Guard]] |
− | |description=The mage conjures a swirling wall of boiling water to hedge out the guiles of others. The wall can be dismissed at will, and when the spell expires, the wall collapses with a splash and dematerializes. The wall itself is 20 feet high, 40 feet wide | + | |description=The mage conjures a swirling wall of boiling water to hedge out the guiles of others. The wall can be dismissed at will, and when the spell expires, the wall collapses with a splash and dematerializes. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single [[Spell Damage]] roll when the spell is cast and anyone attempting to walk through the Wall of Water for the duration of the spell must make a Spell Guard roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by Intensity. |
|level1=+4 Spell Attack | |level1=+4 Spell Attack | ||
|level2=+8 Spell Attack | |level2=+8 Spell Attack |
Revision as of 23:38, 14 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | Near |
Lasts | 2 rounds per school rank |
Save | Spell Guard |
The mage conjures a swirling wall of boiling water to hedge out the guiles of others. The wall can be dismissed at will, and when the spell expires, the wall collapses with a splash and dematerializes. The wall itself is 20 feet high, 40 feet wide, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Damage roll when the spell is cast and anyone attempting to walk through the Wall of Water for the duration of the spell must make a Spell Guard roll against this number (since they're choosing to walk through the wall, no Attack or Dodge is necessary). The amount of damage the wall incurs varies by Intensity.
Intensity Effects
- +4 Spell Attack
- +8 Spell Attack
- +12 Spell Attack
- +16 Spell Attack
- +20 Spell Attack