Difference between revisions of "Steel Stockade"

From NsdWiki
Jump to: navigation, search
(New page: {{spell |school=metal |school2=conjuring |xp=1 |distance=Near |time=2 rounds per school rank |description=The mage conjures a massive wall of iron to block the guiles of others. The inten...)
 
Line 5: Line 5:
 
|distance=Near
 
|distance=Near
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|description=The mage conjures a massive wall of iron to block the guiles of others.  The intensity of the wall varies by spell level.  The wall can be dismissed at will.  When the spell expires, the wall rusts and crumbles. The wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall gets no opposed roll, any attack is dealt directly as damage to the wall). The wall is especially susceptible to slime attacks, which deal double damage. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.
+
|description=The mage conjures a massive wall of iron to block the guiles of others.  The intensity of the wall varies by spell level.  The wall can be dismissed at will.  When the spell expires, the wall rusts and crumbles. The wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall uses the Spell roll of the mage for its Defense Rolls). Slashing and piercing weapons take a −4 penalty to attack the wall. The wall is especially susceptible to slime attacks, which deal double damage. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.
|level1=40 HP
+
|level1=20 HP
|level2=60 HP
+
|level2=40 HP
|level3=80 HP
+
|level3=60 HP
|level4=100 HP
+
|level4=80 HP
|level5=120 HP
+
|level5=100 HP
 
}}
 
}}

Revision as of 14:48, 2 April 2011

This spell has a unknown essence
This is a metal spell
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank

The mage conjures a massive wall of iron to block the guiles of others. The intensity of the wall varies by spell level. The wall can be dismissed at will. When the spell expires, the wall rusts and crumbles. The wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall uses the Spell roll of the mage for its Defense Rolls). Slashing and piercing weapons take a −4 penalty to attack the wall. The wall is especially susceptible to slime attacks, which deal double damage. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.

Intensity Effects

  1. 20 HP
  2. 40 HP
  3. 60 HP
  4. 80 HP
  5. 100 HP