Difference between revisions of "Etiquette"

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(New page: Use: For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. The Etiquette skill grants the player knowledge of proper behavior for certai...)
 
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Use: For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing.  The Etiquette skill grants the player knowledge of proper behavior for certain situations.
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For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing.  The Etiquette skill grants the player knowledge of proper behavior for certain situations.
Difficulty: The difficulty should be determined on a situational basis by the GM.  Below are a few examples.
 
  
Example
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==Difficulty==
DL
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The difficulty should be determined on a situational basis by the [[GM]].  Below are a few examples.
Knowing it’s a good idea to wash up before a meal (caring is a different matter)
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5
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{|
Knowing the difference between a salad fork, a dinner fork, and a cocktail fork.
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! Example !! DL
15
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|-
Knowing that you must never look at the emperor
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| Knowing it’s a good idea to wash up before a meal (caring is a different matter)
20
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| 5
Knowing that calling the King “Your Highness” in a certain foreign country brings you a swift jail sentence
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|-
25
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| Knowing the difference between a salad fork, a dinner fork, and a cocktail fork.
Being able to perfectly perform the greeting ritual of a lost civilization
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| 15
35
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|-
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| Knowing that you must never look at the emperor
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| 20
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|-
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| Knowing that calling the King “Your Highness” in a certain foreign country brings you a swift jail sentence
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| 25
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|-
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| Being able to perfectly perform the greeting ritual of a lost civilization
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| 35
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|}
  
 
The following table lists situational bonuses and penalties to the Etiquette check.
 
The following table lists situational bonuses and penalties to the Etiquette check.
  
Situation
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{|
Check
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! Situation !! Check
Character has Knowledge Royalty and information has to do with titles and custom
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|-
+10
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| Character has [[Knowledge]] Royalty and information has to do with titles and custom
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| +10
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|}
  
Retry: Etiquette checks cannot be re-rolled without the expenditure of a fate point.
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==Retry==
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Etiquette checks cannot be re-rolled without the expenditure of a [[fate point]].
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 18:15, 9 May 2007

For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. The Etiquette skill grants the player knowledge of proper behavior for certain situations.

Difficulty

The difficulty should be determined on a situational basis by the GM. Below are a few examples.

Example DL
Knowing it’s a good idea to wash up before a meal (caring is a different matter) 5
Knowing the difference between a salad fork, a dinner fork, and a cocktail fork. 15
Knowing that you must never look at the emperor 20
Knowing that calling the King “Your Highness” in a certain foreign country brings you a swift jail sentence 25
Being able to perfectly perform the greeting ritual of a lost civilization 35

The following table lists situational bonuses and penalties to the Etiquette check.

Situation Check
Character has Knowledge Royalty and information has to do with titles and custom +10

Retry

Etiquette checks cannot be re-rolled without the expenditure of a fate point.