Difference between revisions of "Smash"
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Opposed rolls cannot be retried (without spending a [[fate]] point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows. | Opposed rolls cannot be retried (without spending a [[fate]] point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows. | ||
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Revision as of 17:38, 14 November 2010
Typically used with: Muscle.
The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about applying force.
Difficulty
The difficulty for a Smash check deals with the solidness or fortitude of the object in question. Typically, this is used to strong-arm locks, doors, and the like. Here are some examples for forcing open a locked door.
Example | DL |
---|---|
A simple wooden door | 8 |
A standard wooden door | 12 |
A reinforced wooden door | 16 |
Iron bars or a barred door | 20 |
A metal door | 25 |
A stone door | 30 |
Here are some examples for bursting bonds.
Example | DL |
---|---|
Simple rope | 16 |
Good rope | 18 |
Chains/manacles | 20 |
Opposed Rolls
Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, etc). Each can make opposed Smash rolls.
Retry
Opposed rolls cannot be retried (without spending a fate point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.