Difference between revisions of "Hale"
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|description=Your immune system is working overtime. This means that you are highly if not completely resistant to even the most powerful diseases. You receive a +4 bonus to rolls for resisting any type of disease (Magic Defense applies if the disease is of magical nature). Your body, however, regards ANY intrusion as a direct assault, and will violently reject any form of transplant, transfusion, symbiote, or implant, whether supernatural or technological in nature. | |description=Your immune system is working overtime. This means that you are highly if not completely resistant to even the most powerful diseases. You receive a +4 bonus to rolls for resisting any type of disease (Magic Defense applies if the disease is of magical nature). Your body, however, regards ANY intrusion as a direct assault, and will violently reject any form of transplant, transfusion, symbiote, or implant, whether supernatural or technological in nature. | ||
|requires= A minimum [[Endurance]] of 5 | |requires= A minimum [[Endurance]] of 5 | ||
+ | |incompatible=[[Sickly]] | ||
}} | }} |
Revision as of 23:55, 22 December 2010
Expoint Cost: 2
Your immune system is working overtime. This means that you are highly if not completely resistant to even the most powerful diseases. You receive a +4 bonus to rolls for resisting any type of disease (Magic Defense applies if the disease is of magical nature). Your body, however, regards ANY intrusion as a direct assault, and will violently reject any form of transplant, transfusion, symbiote, or implant, whether supernatural or technological in nature.
Incompatible with
Requires
A minimum Endurance of 5