Difference between revisions of "Occupation"
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− | + | The only place where success comes before work is the dictionary. A character can use his or her skill in an Occupation to perform a trick of the trade, make a quick buck, or dazzle onlookers with occupational knowledge. | |
− | + | When you buy ranks in a specific Occupation, you are allowed to use the ranks as a bonus to a check that's related to your occupation. For example, if a character has 3 ranks in Occupation and has chosen the livelihood of Sailor, the GM may allow that player to conditionally apply the +3 on Search checks for navigating, Lore checks for knot tying, Climb checks on ropes and rope ladders, and Swim checks. As always, ask your GM if your Occupation bonus applies to a check. | |
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+ | Most characters have learned some skill or trade along the way. For instance, a sneaky type may have once been a locksmith, or a strong type may have been a blacksmith. Occupations need to be specific; ''doctor'' isn't specific enough, but ''surgeon'' is. The list below provides some example occupations, but feel free to come up with your own and run it by your GM. | ||
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[[Category:Skills]] | [[Category:Skills]] |
Revision as of 00:11, 11 December 2010
The only place where success comes before work is the dictionary. A character can use his or her skill in an Occupation to perform a trick of the trade, make a quick buck, or dazzle onlookers with occupational knowledge.
When you buy ranks in a specific Occupation, you are allowed to use the ranks as a bonus to a check that's related to your occupation. For example, if a character has 3 ranks in Occupation and has chosen the livelihood of Sailor, the GM may allow that player to conditionally apply the +3 on Search checks for navigating, Lore checks for knot tying, Climb checks on ropes and rope ladders, and Swim checks. As always, ask your GM if your Occupation bonus applies to a check.
Most characters have learned some skill or trade along the way. For instance, a sneaky type may have once been a locksmith, or a strong type may have been a blacksmith. Occupations need to be specific; doctor isn't specific enough, but surgeon is. The list below provides some example occupations, but feel free to come up with your own and run it by your GM.
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