Difference between revisions of "Fate"
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Revision as of 00:08, 9 November 2007
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Fate is the force that guides all life, whether it is counted as favor or disfavor of the gods, good or rotten luck, mere chance, or a destiny predetermined by a prophecy. Whatever the case may be, each individual has a knack for escaping or not escaping dangerous situations. Dice rolls in general, the cornerstone of RPGs, are a question of Fate. You can use a Fate point to re-roll a missed roll once (though the GM may allow re-roll after re-roll costing point after point of Fate, we suggest just limiting it to one re-roll), make another character or enemy re-roll the dice or ignore a wound as if it never happened (Fate has saved your neck, so to speak, by a hair's width). You may never have more than 5 points of Fate at any time.