Difference between revisions of "Feint"
From NsdWiki
(New page: '''Feinting''' (not to be confused with ''fainting'') is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent of...) |
|||
Line 3: | Line 3: | ||
It takes 1 [[Action Points|AP]] to make a feint attempt. | It takes 1 [[Action Points|AP]] to make a feint attempt. | ||
− | Roll a [[Bluff]] check. The opponent should oppose it with a [[Discern]] check. If the attacker's result is higher, the difference should be added to the attacker's next [[ | + | Roll a [[Bluff]] check. The opponent should oppose it with a [[Discern]] check. If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]]. |
==Example== | ==Example== | ||
− | Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. Kharza makes a Bluff check and gets 17 on the roll. Ogre botches and only gets a 5. Kharza can add 12 to his next | + | Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. Kharza makes a Bluff check and gets 17 on the roll. Ogre botches and only gets a 5. Kharza can add 12 to his next Attack Roll. |
Revision as of 22:12, 8 August 2007
Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.
It takes 1 AP to make a feint attempt.
Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.
Example
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. Kharza makes a Bluff check and gets 17 on the roll. Ogre botches and only gets a 5. Kharza can add 12 to his next Attack Roll.