Difference between revisions of "Entrapment Ward"
From NsdWiki
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|level5=Automatically passes Thievery checks for escaping, cannot be [[Grab|Grabbed]], and immunity to [[Paralyze]] | |level5=Automatically passes Thievery checks for escaping, cannot be [[Grab|Grabbed]], and immunity to [[Paralyze]] | ||
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+ | [[Category:Needs Overhaul]] |
Revision as of 19:16, 27 March 2011
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 10 minutes per school rank |
Save | N/A |
The mage conducts resistant magic into a creature, rendering it less susceptible to effects and conditions that might hamper movement. Ultimately, this spell aims to let a target move freely through any substance, and remove itself from a trap.
Intensity Effects
- +10 bonus to Thievery check for escaping
- No penalties from webs, slime, Tentacles, or any other magic or mundane substance that would hamper movement.
- Can move normally through water
- Can move normally through environmental effects, like Heightened Gravity
- Automatically passes Thievery checks for escaping, cannot be Grabbed, and immunity to Paralyze