Difference between revisions of "See Invisibility"
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Revision as of 20:25, 12 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Self |
Distance | N/A |
Lasts | 2 rounds per school rank |
Save | N/A |
The mage reads the flows of magic surrounding invisible creatures, revealing their relative locations, and eventually, negating the invisibility for your eyes only.
Intensity Effects
- You can see vague ghosts of invisible things. It takes a full round to move your arms around in an area to find stationary objects. If trying to attack, you have a 80% miss chance, and called shots are impossible.
- An object starts to come into focus – you can reach right for something, but still a 60% miss chance, and called shots are still impossible.
- An object is shown in full color, but still blurry and translucent. You take a 40% miss chance; called shots are 50% miss.
- An object is almost there, just translucent – 20% miss chance; called shots 25%
- You can see invisible objects normally, and take no penalties to rolls