Difference between revisions of "Inspirational"
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|description=With a rousing voice and an exciting air about you, you bring motivation to your allies that can hear you. If you give your allies an inspirational speech before or during combat (a war song could count for this effect), they receive a +1 morale bonus to [[Attack Roll]]s, [[Guts]], [[Virtue]], [[Mettle]], and [[Sanity]], as long as you keep it up and for a number of rounds equal to your [[Presence]] score thereafter. You can take this trump multiple times, its effects are cumulative. | |description=With a rousing voice and an exciting air about you, you bring motivation to your allies that can hear you. If you give your allies an inspirational speech before or during combat (a war song could count for this effect), they receive a +1 morale bonus to [[Attack Roll]]s, [[Guts]], [[Virtue]], [[Mettle]], and [[Sanity]], as long as you keep it up and for a number of rounds equal to your [[Presence]] score thereafter. You can take this trump multiple times, its effects are cumulative. | ||
|requires=A minimum [[Presence]] of 5 | |requires=A minimum [[Presence]] of 5 | ||
− | |incompatible=[[Bummer]] | + | |incompatible=[[Bummer]], [[Mute]], and [[Speech Impediment]] |
}} | }} |
Revision as of 15:59, 15 April 2012
Expoint Cost: 4
With a rousing voice and an exciting air about you, you bring motivation to your allies that can hear you. If you give your allies an inspirational speech before or during combat (a war song could count for this effect), they receive a +1 morale bonus to Attack Rolls, Guts, Virtue, Mettle, and Sanity, as long as you keep it up and for a number of rounds equal to your Presence score thereafter. You can take this trump multiple times, its effects are cumulative.
Incompatible with
Bummer, Mute, and Speech Impediment
Requires
A minimum Presence of 5