Difference between revisions of "Drown"

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m (Deprecated saves)
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{{sexy}}
 
{{spell
 
{{spell
 
|school=water
 
|school=water
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|save=[[Vitality]]
 
|save=[[Vitality]]
 
|description=The mage conjures an amount of water in the lungs of a nearby target.   
 
|description=The mage conjures an amount of water in the lungs of a nearby target.   
|level1=A drop of water.  The target sputters and coughs and moves one step down the Knockout Track.
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|level1=A drop of water.  The target sputters and coughs and moves one step down the [[Knockout Track]].
 
|level2=A gulp of water.  The target enters into a coughing fit and moves two steps down the Knockout Track.
 
|level2=A gulp of water.  The target enters into a coughing fit and moves two steps down the Knockout Track.
 
|level3=A glass of water. The target enters into a coughing fit and moves three steps down the Knockout Track.
 
|level3=A glass of water. The target enters into a coughing fit and moves three steps down the Knockout Track.

Revision as of 22:25, 12 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a water spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts N/A
SaveVitality

The mage conjures an amount of water in the lungs of a nearby target.

Intensity Effects

  1. A drop of water. The target sputters and coughs and moves one step down the Knockout Track.
  2. A gulp of water. The target enters into a coughing fit and moves two steps down the Knockout Track.
  3. A glass of water. The target enters into a coughing fit and moves three steps down the Knockout Track.
  4. A gallon of water. The target enters into a coughing fit and moves four steps down the Knockout Track.
  5. The target feels as if they had been held underwater with no air. The target passes out.