Difference between revisions of "Twister"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
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|ability=[[Agility|AGI]] | |ability=[[Agility|AGI]] | ||
|save=[[Spell Defense]] | |save=[[Spell Defense]] | ||
− | |description=''Auntie Em, Auntie Em!'' With this spell, the mage unleashes that most feared of natural disasters (in the Midwest, at least): the twister. The twister moves in a direction chosen by the mage each round at the mage's speed. Any creatures or objects the twister comes into contact with are pulled into the twister, take the damage indicated below, and are thrown out of the twister in a random direction for a number of feet dependent on | + | |description=''Auntie Em, Auntie Em!'' With this spell, the mage unleashes that most feared of natural disasters (in the Midwest, at least): the twister. The twister moves in a direction chosen by the mage each round at the mage's speed. Any creatures or objects the twister comes into contact with are pulled into the twister, take the damage indicated below, and are thrown out of the twister in a random direction for a number of feet dependent on Intensity. The damage from landing has already been factored into the damage listed below. |
|level1=+20 damage, 10 feet | |level1=+20 damage, 10 feet | ||
|level2=+30 damage, 20 feet | |level2=+30 damage, 20 feet |
Revision as of 00:30, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 4 |
---|---|
AP | 4 |
Target | Area |
Distance | Far |
Lasts | One round per school rank |
Save | Spell Defense |
Auntie Em, Auntie Em! With this spell, the mage unleashes that most feared of natural disasters (in the Midwest, at least): the twister. The twister moves in a direction chosen by the mage each round at the mage's speed. Any creatures or objects the twister comes into contact with are pulled into the twister, take the damage indicated below, and are thrown out of the twister in a random direction for a number of feet dependent on Intensity. The damage from landing has already been factored into the damage listed below.
Intensity Effects
- +20 damage, 10 feet
- +30 damage, 20 feet
- +40 damage, 30 feet
- +50 damage, 40 feet
- +60 damage, 50 feet