Difference between revisions of "Heat/Cool Water"

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(New page: {{spell |level1=Mug of water begins to simmer/chill. Perfect for tea. |level2=Large puddle begins to ice over/steam. |level3=Ten Gallons of water turns to ice/becomes hot enough to cause...)
 
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Revision as of 00:08, 9 November 2007

This spell has a unknown essence
Rarity 1
AP 4
Target N/A
Distance N/A
Lasts N/A

{{{description}}}

Intensity Effects

  1. Mug of water begins to simmer/chill. Perfect for tea.
  2. Large puddle begins to ice over/steam.
  3. Ten Gallons of water turns to ice/becomes hot enough to cause bad burns. 5 damage.
  4. Room full of water slowly begins to boil or goes polar cold. Rubber melts, glass shatters, dissolvable materials dissipate. 10 damage to targets and objects.
  5. Whole lake is instantly frozen or starts to boil and begins to spread cold to surrounding area. 20 hot/cold damage for anyone in full contact with the water/round. Glass/brittle objects take 20 damage. Spend a mana every turn thereafter to maintain effects.