Difference between revisions of "Portation Ward"

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m (overhaul)
m (spell level→intensity)
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|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
 
|save=[[Psyche|PSY]] + [[Focus]]
 
|save=[[Psyche|PSY]] + [[Focus]]
|description=This spell establishes a dead zone for portation magic.  Creatures cannot teleport into, out of, or within the affected area.  If cast on a creature, the creature is unable to teleport regardless of location for the duration of the spell.  If cast on an object, all attempts to teleport with the object in possession fail.  The level effects below are for casting on an area.  If casting on a creature or object, The level at which Portation  Ward is cast is effective against portations of the same level or lower.
+
|description=This spell establishes a dead zone for portation magic.  Creatures cannot teleport into, out of, or within the affected area.  If cast on a creature, the creature is unable to teleport regardless of location for the duration of the spell.  If cast on an object, all attempts to teleport with the object in possession fail.  The Intensity effects below are for casting on an area.  If casting on a creature or object, The Intensity at which Portation  Ward is cast is effective against portations of the same level or lower.
 
|level1=5 ft. radius
 
|level1=5 ft. radius
 
|level2=10 ft. radius
 
|level2=10 ft. radius

Revision as of 16:48, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a ward spell
This is a portation spell
Rarity 2
AP 4
Target Creature/Object or Area
Distance Medium
Lasts 1 hour per school rank
SavePSY + Focus

This spell establishes a dead zone for portation magic. Creatures cannot teleport into, out of, or within the affected area. If cast on a creature, the creature is unable to teleport regardless of location for the duration of the spell. If cast on an object, all attempts to teleport with the object in possession fail. The Intensity effects below are for casting on an area. If casting on a creature or object, The Intensity at which Portation Ward is cast is effective against portations of the same level or lower.

Intensity Effects

  1. 5 ft. radius
  2. 10 ft. radius
  3. 15 ft. radius
  4. 20 ft. radius
  5. 25 ft. radius