Difference between revisions of "Reverse Polarity"
From NsdWiki
m (overhaul) |
m (spell level→intensity) |
||
Line 8: | Line 8: | ||
|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=This spell is cast on a weapon in contact with the mage. Any time that weapon parries a blow, it deflects the blow back on the attacker. Whatever the attacker rolled as his Attack Roll he must now attempt to dodge. Note that the attacker may not parry (unless his free hand has another weapon readied), as it is his weapon which is coming back at him! At higher | + | |description=This spell is cast on a weapon in contact with the mage. Any time that weapon parries a blow, it deflects the blow back on the attacker. Whatever the attacker rolled as his Attack Roll he must now attempt to dodge. Note that the attacker may not parry (unless his free hand has another weapon readied), as it is his weapon which is coming back at him! At higher Intensities, the spell adds damage to the rebounded attack. |
|level1=Spell functions normally. | |level1=Spell functions normally. | ||
|level2=ATK +1 damage | |level2=ATK +1 damage |
Revision as of 00:02, 15 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | 2 rounds/school rank |
Save | N/A |
This spell is cast on a weapon in contact with the mage. Any time that weapon parries a blow, it deflects the blow back on the attacker. Whatever the attacker rolled as his Attack Roll he must now attempt to dodge. Note that the attacker may not parry (unless his free hand has another weapon readied), as it is his weapon which is coming back at him! At higher Intensities, the spell adds damage to the rebounded attack.
Intensity Effects
- Spell functions normally.
- ATK +1 damage
- ATK +5 damage
- ATK +10 damage
- ATK +15 damage