Difference between revisions of "Weapon of Water"
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m (spell level→intensity) |
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|ability=N/A | |ability=N/A | ||
|save= N/A | |save= N/A | ||
− | |description=Using this spell, the mage can either ''augment'' an existing weapon with water properties, or ''conjure'' a magical water weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Water School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the | + | |description=Using this spell, the mage can either ''augment'' an existing weapon with water properties, or ''conjure'' a magical water weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Water School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage. |
|level1="Stream" (+2 water damage) | |level1="Stream" (+2 water damage) | ||
|level2="River" (+4 water damage) | |level2="River" (+4 water damage) |
Revision as of 01:06, 15 June 2011
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Weapon |
Distance | Contact |
Lasts | Two rounds per school rank |
Save | N/A |
Using this spell, the mage can either augment an existing weapon with water properties, or conjure a magical water weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Water School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
Intensity Effects
- "Stream" (+2 water damage)
- "River" (+4 water damage)
- "Wave" (+6 water damage)
- "Rogue Wave" (+8 water damage)
- "Tsunami" (+10 water damage)