Difference between revisions of "Counterattack"
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(Tweak, because of new Combat rolls) |
m (Edits from User:Tinscarecrow's big book of revisions) |
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You may only use a Counterattack once per round for each time you purchase the Trump. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round. | You may only use a Counterattack once per round for each time you purchase the Trump. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round. | ||
− | |incompatible=[[Coward]] and [[Combat Shy]] | + | |incompatible=[[Coward]], [[Clumsy]], and [[Combat Shy]] |
− | |requires= A minimum [[Agility]] of | + | |requires=A minimum [[Agility]] of 6 |
}} | }} |
Revision as of 23:57, 10 April 2012
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Expoint Cost: 4
Always waiting for just the right moment, keeping an eye on your enemy's combat style, you strike when a perfect opportunity presents itself. If you win a Parry against an opponent's Attack, the opponent takes the difference as damage. For instance, if Akare rolls a 15 on his Parry, and Skorna rolls a 5 on her Attack, Skorna takes 10 damage.
You may only use a Counterattack once per round for each time you purchase the Trump. For instance, if Akare spends 8 XP to purchase this trump twice, he can Counterattack the first two attacks that come his way in a round.
Incompatible with
Coward, Clumsy, and Combat Shy
Requires
A minimum Agility of 6