Difference between revisions of "Talk:Counterattack"
From NsdWiki
(Any ideas?) |
(→Any ideas?) |
||
Line 2: | Line 2: | ||
Now that we have two rolls in combat (the aim and the damage) how does a trump like Counterattack work? ―[[User:Doublecompile|Double Compile]] 22:21, 13 June 2011 (EDT) | Now that we have two rolls in combat (the aim and the damage) how does a trump like Counterattack work? ―[[User:Doublecompile|Double Compile]] 22:21, 13 June 2011 (EDT) | ||
+ | : Like I said on the similar question about Artful Dodger, these events should be triggered on a successful Dodge/Parry (Dodge for Artful Dodger and Parry for Counterattack). I am hoping to create Combat chains wherein players Dodge/Parry events lead to counterattacks that trigger other counterattacks. This will create better dynamic duels against single, powerful opponents ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -[[User:Kozak|Kozak]] ~18:00, 16 June 2011 |
Latest revision as of 22:07, 16 June 2011
Any ideas?
Now that we have two rolls in combat (the aim and the damage) how does a trump like Counterattack work? ―Double Compile 22:21, 13 June 2011 (EDT)
- Like I said on the similar question about Artful Dodger, these events should be triggered on a successful Dodge/Parry (Dodge for Artful Dodger and Parry for Counterattack). I am hoping to create Combat chains wherein players Dodge/Parry events lead to counterattacks that trigger other counterattacks. This will create better dynamic duels against single, powerful opponents ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -Kozak ~18:00, 16 June 2011