Difference between revisions of "Portation Ward"
From NsdWiki
m (spell level→intensity) |
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− | {{ | + | {{tweak}} |
{{spell | {{spell | ||
|school=ward | |school=ward | ||
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|xp=2 | |xp=2 | ||
|distance=Medium | |distance=Medium | ||
− | |target= | + | |target=Area |
− | |time= | + | |time=10 minutes per spell rank |
− | + | |description=This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it. | |
− | |||
− | |description=This spell establishes a dead zone for portation magic. | ||
|level1=5 ft. radius | |level1=5 ft. radius | ||
|level2=10 ft. radius | |level2=10 ft. radius |
Revision as of 16:54, 23 August 2011
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 10 minutes per spell rank |
This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
Intensity Effects
- 5 ft. radius
- 10 ft. radius
- 15 ft. radius
- 20 ft. radius
- 25 ft. radius