Difference between revisions of "Farsight"
From NsdWiki
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m (distance) |
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|school=perception | |school=perception | ||
|xp=2 | |xp=2 | ||
+ | |distance=Contact | ||
|target=Object (reflective) | |target=Object (reflective) | ||
|time=One minute per spell rank | |time=One minute per spell rank |
Revision as of 11:58, 16 May 2012
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Object (reflective) |
Distance | Contact |
Lasts | One minute per spell rank |
Save | Mettle |
The mage can perceive a remote location, creature, or item as if he or she were there with it. If the mage wants to view a particular creature or an item held by a creature, the creature gets a save to block out the mage. The mage can also simply choose a distance and direction ("500 miles north") and see that area. The distance able to be seen depends on the Intensity. In order to activate this spell, the mage must have a reflective surface available such as a mirror, a glass ball, or a placid lake through which the remote sights and sounds are transmitted.
Intensity Effects
- The mage can scry on a target at a distance of up to 1 mile
- The mage can scry on a target at a distance of up to 10 miles
- The mage can scry on a target at a distance of up to 100 miles
- The mage can scry on a target at a distance of up to 1,000 miles
- The mage can scry on any target, anywhere in the world.