Difference between revisions of "Attack Restriction"
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{{fault | {{fault | ||
|xp=2 or 4 | |xp=2 or 4 | ||
− | |description=You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point [[Code]] rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use [[ | + | |description=You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point [[Code]] rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use [[Fate]] in combat for the following week, and more seriously, take a -2 penalty on ALL rolls until such time as you can sufficiently atone for your misdeed – this, however, is up to the GM. |
|incompatible=* [[Driven]] | |incompatible=* [[Driven]] | ||
}} | }} | ||
[[Category:Combat Faults]] | [[Category:Combat Faults]] |
Revision as of 20:37, 11 November 2007
Expoint Bonus: 2 or 4
You will not attack or bear violence to a certain race, gender, social class, etc. This is a 2 point Fault if the specified group is fairly small (midgets, transvestites, monks of a certain order, dragons) and a 4 point Fault if the group is large (men or women, all religious figures, rodents). Note that any group larger than that would be considered a 5-point Code rather than just an Attack Restriction. If you somehow harm or fail to protect a member of your chosen group, you lose the ability to use Fate in combat for the following week, and more seriously, take a -2 penalty on ALL rolls until such time as you can sufficiently atone for your misdeed – this, however, is up to the GM.