Difference between revisions of "Tech Medic"
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{{mentalTrump | {{mentalTrump | ||
|xp=5 | |xp=5 | ||
− | |description=When people say "first aid," they mean you; in the field of medicine, you're kind of a big deal. Whether you're operating, resuscitating, or prescribing, you're doing so with an innate acumen of the trade. You receive a +2 to [[Healing]] checks, as well as +2 to [[Machinery]] when attempting to repair a mechanical prosthetic or organ, and even when operating on | + | |description=When people say "first aid," they mean you; in the field of medicine, you're kind of a big deal. Whether you're operating, resuscitating, or prescribing, you're doing so with an innate acumen of the trade. You receive a +2 to [[Healing]] checks, as well as +2 to [[Machinery]] when attempting to repair a mechanical prosthetic or organ, and even when operating on ''Fabricated'' creatures. You also use your knowledge of the body's processes to help yourself, and receive a +2 to [[Vitality]] checks. |
|incompatible=[[Blind]], [[Clumsy]], [[Sadist]], and [[Unarmed]] | |incompatible=[[Blind]], [[Clumsy]], [[Sadist]], and [[Unarmed]] | ||
}} | }} |
Revision as of 20:25, 12 August 2013
Expoint Cost: 5
When people say "first aid," they mean you; in the field of medicine, you're kind of a big deal. Whether you're operating, resuscitating, or prescribing, you're doing so with an innate acumen of the trade. You receive a +2 to Healing checks, as well as +2 to Machinery when attempting to repair a mechanical prosthetic or organ, and even when operating on Fabricated creatures. You also use your knowledge of the body's processes to help yourself, and receive a +2 to Vitality checks.