Difference between revisions of "Last Chance"

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(New page: {{trump |xp=2 |description= Through sneakiness or luck, in a dramatic situation you always have one item of ammunition left, whether it be an arrow, bullet, dart, dagger, etc. At the fina...)
 
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|description= Through sneakiness or luck, in a dramatic situation you always have one item of ammunition left, whether it be an arrow, bullet, dart, dagger, etc.  At the final confrontation with the bad guy, you will always get that last chance to put one through the villain's eye.  Doesn't mean you'll hit, though.  
 
|description= Through sneakiness or luck, in a dramatic situation you always have one item of ammunition left, whether it be an arrow, bullet, dart, dagger, etc.  At the final confrontation with the bad guy, you will always get that last chance to put one through the villain's eye.  Doesn't mean you'll hit, though.  
  
Combine this with [[Quick draw]] to maximize your potential for last-minute heroics.
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Combine this with [[Quick Draw]] to maximize your potential for last-minute heroics.
 
}}
 
}}
 
[[Category:Combat Trumps]]
 
[[Category:Combat Trumps]]

Revision as of 17:45, 3 August 2007

Expoint Cost: 2

Through sneakiness or luck, in a dramatic situation you always have one item of ammunition left, whether it be an arrow, bullet, dart, dagger, etc. At the final confrontation with the bad guy, you will always get that last chance to put one through the villain's eye. Doesn't mean you'll hit, though.

Combine this with Quick Draw to maximize your potential for last-minute heroics.