Difference between revisions of "Treelimb"
From NsdWiki
m (+essence) |
|||
Line 1: | Line 1: | ||
{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=verdance | |school=verdance | ||
− | |||
|xp=1 | |xp=1 | ||
|distance=Self | |distance=Self |
Revision as of 21:39, 19 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | 2 rounds per spell rank |
The mage magically shapes his or her own arm into the form of the branch of a tree. The arm is for all intents and purposes actual wood. If injured, the arm bleeds sap and the mage feels pain. The mage receives +5 to Guard Rolls against Called Shots to the arm, due to the toughness of the bark. The mage can make attacks with the arm using the Hand-to-hand Weapon skill, with the Harm increasing for every level of Intensity.
Intensity Effects
- The mage's skin is covered in bark and his or her fingers elongated. Small leaves grow. +2 Harm
- The Treelimb resembles soft pine wood. +4 Harm
- The Treelimb assumes the form of maple a foot longer than the mage's actual arm. +6 Harm
- The Treelimb assumes the form of tough oak, and can grow and shrink at will between three and six feet long. +8 Harm
- The Treelimb grows thorns and holly leaves and can grow and shrink at will between three and nine feet long. + 10 Harm