Difference between revisions of "Infrared Eyes"

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Revision as of 21:47, 19 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a perceptive essence
This is a light spell
Rarity 3
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

The mage's vision shifts to the infrared spectrum. This spell is useful for detecting heat sources, for example, the number of guards on a parapet at night, the power sources are in a building, or the footsteps of a fugitive through the woods. Neutral objects are dark blue. Depending on their heat output, they appear anywhere from blue or green through yellow, orange, red, or white. Cold objects appear purple or black. Invisible objects and creatures are undetectable by this spell.

Intensity Effects

  1. 100 ft radius
  2. 200 ft radius
  3. 300 ft radius
  4. 400 ft radius
  5. 500 ft radius