Difference between revisions of "Confuse"
From NsdWiki
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{{wishlist}} | {{wishlist}} | ||
{{spell | {{spell | ||
+ | |essence=compulsory | ||
|school=status | |school=status | ||
|xp=2 | |xp=2 | ||
|distance=Near | |distance=Near | ||
|target=Creature | |target=Creature | ||
− | |time=Two rounds per | + | |time=Two rounds per rank |
− | |||
|save=[[Sanity]] | |save=[[Sanity]] | ||
|counter=[[Disenchant]] | |counter=[[Disenchant]] |
Revision as of 22:10, 19 January 2013
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Me gusta. This rule should be included in the first release of the book. Let's make it happen. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per rank |
Save | Sanity |
Counter | Disenchant |
The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
Intensity Effects
- 1: Self, 2: Allies, 3-10: Opponents
- 1-2: Self, 3-4: Allies, 5-10: Opponents